This commit is contained in:
Niclas3006
2026-05-10 00:30:05 +02:00
parent fdc55be7ec
commit 8b6dd90a7a
12 changed files with 765 additions and 176 deletions
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# ---> Python /output/
# Byte-compiled / optimized / DLL files /venv/
__pycache__/ /.idea/
*.py[cod] *.avi
*$py.class
# C extensions
*.so
# Distribution / packaging
.Python
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
wheels/
share/python-wheels/
*.egg-info/
.installed.cfg
*.egg
MANIFEST
# PyInstaller
# Usually these files are written by a python script from a template
# before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec
# Installer logs
pip-log.txt
pip-delete-this-directory.txt
# Unit test / coverage reports
htmlcov/
.tox/
.nox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*.cover
*.py,cover
.hypothesis/
.pytest_cache/
cover/
# Translations
*.mo
*.pot
# Django stuff:
*.log
local_settings.py
db.sqlite3
db.sqlite3-journal
# Flask stuff:
instance/
.webassets-cache
# Scrapy stuff:
.scrapy
# Sphinx documentation
docs/_build/
# PyBuilder
.pybuilder/
target/
# Jupyter Notebook
.ipynb_checkpoints
# IPython
profile_default/
ipython_config.py
# pyenv
# For a library or package, you might want to ignore these files since the code is
# intended to run in multiple environments; otherwise, check them in:
# .python-version
# pipenv
# According to pypa/pipenv#598, it is recommended to include Pipfile.lock in version control.
# However, in case of collaboration, if having platform-specific dependencies or dependencies
# having no cross-platform support, pipenv may install dependencies that don't work, or not
# install all needed dependencies.
#Pipfile.lock
# UV
# Similar to Pipfile.lock, it is generally recommended to include uv.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
#uv.lock
# poetry
# Similar to Pipfile.lock, it is generally recommended to include poetry.lock in version control.
# This is especially recommended for binary packages to ensure reproducibility, and is more
# commonly ignored for libraries.
# https://python-poetry.org/docs/basic-usage/#commit-your-poetrylock-file-to-version-control
#poetry.lock
# pdm
# Similar to Pipfile.lock, it is generally recommended to include pdm.lock in version control.
#pdm.lock
# pdm stores project-wide configurations in .pdm.toml, but it is recommended to not include it
# in version control.
# https://pdm.fming.dev/latest/usage/project/#working-with-version-control
.pdm.toml
.pdm-python
.pdm-build/
# PEP 582; used by e.g. github.com/David-OConnor/pyflow and github.com/pdm-project/pdm
__pypackages__/
# Celery stuff
celerybeat-schedule
celerybeat.pid
# SageMath parsed files
*.sage.py
# Environments
.env
.venv
env/
venv/
ENV/
env.bak/
venv.bak/
# Spyder project settings
.spyderproject
.spyproject
# Rope project settings
.ropeproject
# mkdocs documentation
/site
# mypy
.mypy_cache/
.dmypy.json
dmypy.json
# Pyre type checker
.pyre/
# pytype static type analyzer
.pytype/
# Cython debug symbols
cython_debug/
# PyCharm
# JetBrains specific template is maintained in a separate JetBrains.gitignore that can
# be found at https://github.com/github/gitignore/blob/main/Global/JetBrains.gitignore
# and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/
# Ruff stuff:
.ruff_cache/
# PyPI configuration file
.pypirc
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from math import log, ceil
from operator import itemgetter
from classes import *
class SolvingAlgorithm:
def __init__(self,space,gMngr:GarageManager):
self.space:MetricSpace = space
self.garageManager:GarageManager = gMngr
self.amountTraveled = 0
def getGarageForCar(self,car:Point):
garages:List[Garage] = list(self.garageManager.garages)
garages = sorted(garages,key=lambda g: self.space.distancefunction.apply(car,g))
for g in garages:
if self.garageManager.is_full(g):
continue
else:
g.cars_parked.append(g)
self.amountTraveled += self.space.distancefunction.apply(car,g)
return g
return None
class MST():
@classmethod
def _helper_getListInPointset(self, pointesets:List[List[Point]] , point:tuple):
for li in pointesets:
if point in li:
return li
return None
def __init__(self, points:set, distancefunction: DistanceFunction,space:MetricSpace, powerTWO = False,mst_visualize=True):
self.points = points
self.distancefunction = distancefunction
all_edges = []
for i in self.points:
for j in self.points:
if not i == j:
if not (j,i, distancefunction.apply(i,j)) in all_edges:
all_edges.append((i,j, distancefunction.apply(i,j)))
all_edges = sorted(all_edges,key=itemgetter(2))
minimal_edges = [] # edge is represented by (i,j, distance/Weight)
pointSets:List[List[Point]] = []
for p in self.points:
pointSets.append([p])
visualisations =[]
for edge in all_edges:
if len(pointSets) <= 1: break
li0 = MST._helper_getListInPointset(pointSets,edge[0])
li1 = MST._helper_getListInPointset(pointSets,edge[1])
if not( li0 == li1):
minimal_edges.append(edge)
li_new = li0 + li1
pointSets.remove(li0)
pointSets.remove(li1)
pointSets.append( li_new)
if (mst_visualize):
a= frameGenerator.point_to_pixel_center(space,edge[0])
b= frameGenerator.point_to_pixel_center(space,edge[1])
data = [ a[0], a[1], b[0], b [1], (23,64,96,100)]
visualisations.append(RenderTask(RenderTaskType.LINE,"mst",data))
RenderTaskStack.add_single_frame_render(RenderTaskFrame(visualisations.copy()))
if(powerTWO):
for x in range(len(minimal_edges)):
c_edge = minimal_edges[x]
c_edge = ( c_edge[0], c_edge[1], 2**ceil(log(c_edge[2],2)) )
minimal_edges[x] = c_edge
if (mst_visualize):
RenderTaskStack.add_single_frame_render(RenderTaskFrame(visualisations.copy(),True))
self.minimalEdges: List[tuple[Point,Point,float]] = minimal_edges
def _dfs_recursive(self, tree, start, visited =[]):
# due tue MST property,
tour = []
for edge in tree:# go throug all edges and recursively walk down all that lead to new places, on return add back edge
if edge[0] == start and edge[1] not in visited:
tour.append(edge)
visited.append(start) # visited only needs to be carried in for a node downwards but not upwards, since this is a MST
data = self._dfs_recursive(tree,edge[1],visited)
tour+= data # add subtree
tour.append((edge[1],edge[0],edge[2])) #append reversed edge
return tour
def get_dfs_eulerwalk(self,start:Point, level= 0):
directionalEdges = []
for min_edge in self.minimalEdges:
i,j,dist = min_edge
if dist > 2**level: continue
directionalEdges.append((i,j,dist))
directionalEdges.append((j,i,dist))
# create walk with dfs
walk:List[tuple[Point,Point,float]] = self._dfs_recursive(directionalEdges,start)
return walk
class AlgorithmA(SolvingAlgorithm):
def __init__(self, space:MetricSpace, gMngr: GarageManager):
super().__init__(space, gMngr)
gar_set = set(gMngr.garages)
self.mst = MST(gar_set,space.distancefunction,space,True)
def getGarageForCar(self, car: Point):
return super().getGarageForCar(car)
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import typing
import builtins
import math
from enum import Enum
from math import fabs
from PIL import Image, ImageFilter
import os
from typing import NamedTuple, List
DIRECTORY = os.path.dirname(os.path.abspath(__file__))+"/"
PLOT_EMPTY = Image.open(DIRECTORY+"sprites/emptySprite.png").convert("RGBA")
PLOT_GARAGE = Image.open(DIRECTORY+"sprites/Park.png").convert("RGBA")
PLOT_CAR = Image.open(DIRECTORY+"sprites/car.png").convert("RGBA")
PLOT_GARAGE_CAR = Image.open(DIRECTORY+"sprites/CarOnPark.png").convert("RGBA")
OUTPUT_DIR = DIRECTORY + "output/"
FULL_GARAGE_COLOR = (1,0.5,0.5,1)
full_garage_sprite = PLOT_GARAGE.copy()
r,g,b,a = full_garage_sprite.split()
r = r.point(lambda i: i * FULL_GARAGE_COLOR[0])
g = g.point(lambda i: i * FULL_GARAGE_COLOR[1])
b = b.point(lambda i: i * FULL_GARAGE_COLOR[2])
a = a.point(lambda i: i * FULL_GARAGE_COLOR[3])
full_garage_sprite = Image.merge("RGBA",(r,g,b,a))
class RenderTaskType(Enum):
LINE = 1 # data [x,y,x2,y2,color(r,g,b,a)]
class RenderTask():
def __init__(self, type: RenderTaskType, name:str , data :list):
self.type = type
self.name = name
self.data = data
class RenderTaskFrame:
def __init__(self,tasks:List[RenderTask],become_permanent:bool = False, become_temp:bool = False):
self.tasks:List[RenderTask] = tasks
self.become_permanent:bool = become_permanent
self.become_temp:bool = become_temp
class RenderTaskStack:
_Tasks:List[RenderTask] = []
_TempStack:List[RenderTask] = []
_SingleFrameRenderTaskList: List[RenderTaskFrame] = []
@staticmethod
def has_frame():
return len(RenderTaskStack._SingleFrameRenderTaskList) >0
@staticmethod
def clear_all():
RenderTaskStack._Tasks = []
RenderTaskStack._TempStack = []
@staticmethod
def add_temp(task:RenderTask):
RenderTaskStack._TempStack.append(task)
@staticmethod
def add_temps(tasks:List[RenderTask]):
RenderTaskStack._TempStack += tasks
@staticmethod
def clear_temp():
RenderTaskStack._TempStack = []
@staticmethod
def add_permanent( task: RenderTask):
RenderTaskStack._Tasks.append(task)
@staticmethod
def add_permanents(task: List[RenderTask]):
RenderTaskStack._Tasks+=task
@staticmethod
def add_single_frame_render(frame: RenderTaskFrame):
RenderTaskStack._SingleFrameRenderTaskList.append(frame)
@staticmethod
def pop_single_frame_render()->RenderTaskFrame:
return RenderTaskStack._SingleFrameRenderTaskList.pop(0)
@staticmethod
def get_permanents():
return RenderTaskStack._Tasks.copy()
@staticmethod
def get_temps():
return RenderTaskStack._TempStack.copy()
# füge alle kanten in eine set hinzu, sorte dis liste bei distance und pick die kürzesten die nen neuen knoten hinzufügen
class Linedrawer():
@staticmethod
def plotLineLow(x0, y0, x1, y1):
dx = x1 - x0
dy = y1 - y0
yi = 1
if dy < 0:
yi = -1
dy = -dy
D = (2 * dy) - dx
y = y0
points = []
for x in range( x0,x1):
points.append((x, y+1))
if D > 0:
y = y + yi
D = D + (2 * (dy - dx))
else:
D = D + 2*dy
return points
@staticmethod
def plotLineHigh(x0, y0, x1, y1):
dx = x1 - x0
dy = y1 - y0
xi = 1
if dx < 0:
xi = -1
dx = -dx
D = (2 * dx) - dy
x = x0
points = []
for y in range(y0, y1):
points.append((x, y+1))
if D > 0:
x = x + xi
D = D + (2 * (dx - dy))
else:
D = D + 2*dx
return points
@staticmethod
## bresenhams line algo #########
def plotLine(x0, y0, x1, y1):
if abs(y1 - y0) < abs(x1 - x0):
if x0 > x1:
return Linedrawer.plotLineLow(x1, y1, x0, y0)
else:
return Linedrawer.plotLineLow(x0, y0, x1, y1)
else:
if y0 > y1:
return Linedrawer.plotLineHigh(x1, y1, x0, y0)
else:
return Linedrawer.plotLineHigh(x0, y0, x1, y1)
#################
@staticmethod
def draw_line_between_points(img:Image, x1,y1,x2,y2,color = (255,255,255))-> Image:
if(x1==x2 and y1 == y2):
x1+=10
x2-=10
pixels = img.load() # create the pixel map
print((x1,y1,x2,y2))
points = Linedrawer.plotLine(x1,y1,x2,y2)
for pt in points:
if pt[0] >= 0 and pt[0] <img.size[0] and pt[1] >= 0 and pt[1] <img.size[1]:
pixels[pt[0],pt[1]] = color
pixels[pt[0],pt[1]-1] = color
pixels[pt[0],pt[1]+1] = color
pixels[pt[0]+1,pt[1]] = color
pixels[pt[0]+1,pt[1]] = color
return img
class Point():
def __init__(self,x,y):
self.x = x
self.y = y
def get_location(self):
return Point(self.x,self.y)
def __eq__(self, value):
if not isinstance(value,Point): return False
return value.x == self.x and value.y == self.y
def __hash__(self):
return hash((self.x, self.y))
class Car(Point):
"""A class which represents a car"""
def __init__(self, p:Point, timestamp:int,walk = 0):
super().__init__(p.x, p.y)
self.timestamp:int = timestamp
self.walk = walk
def get_location(self):
return super().get_location()
def get_walk(self):
return self.walk
def set_walk(self,value):
self.walk = value
def add_to_walk(self,value):
self.walk += value
def __eq__(self, value):
if not isinstance(value,Car): return False
return value.x == self.x and value.y == self.y and self.timestamp == value.timestamp
def __hash__(self):
return hash((self.x, self.y,self.timestamp))
class Garage(Point):
"""A class which represents a garage"""
def __init__(self, p:Point, max_capacity):
super().__init__(p.x, p.y)
self.max_capacity = max_capacity
self.cars_parked = []
def get_location(self):
return super().get_location()
def __eq__(self, value):
if not isinstance(value,Garage): return False
return value.x == self.x and value.y == self.y and self.max_capacity == value.max_capacity
def __hash__(self):
return hash((self.x, self.y,self.max_capacity,1))# hash with 1 to avoid collisions witch car class
class DistanceFunction():
def apply(self, pointA: Point, pointB: Point):
return math.sqrt( ( (pointA.x-pointB.x) **2) + ( (pointA.y-pointB.y) **2) )
class MetricSpace:
@staticmethod
def getPopulatedSpace(x,y):
points = set()
for i in range(x):
for j in range(y):
points.add(Point(i,j))
return MetricSpace(points,DistanceFunction())
def __init__(self,points:set, distancefunction:DistanceFunction):
self.points: set = points
self.distancefunction:DistanceFunction = distancefunction
def get_max_min_values(self)->list:
if(len(self.points)==0): return None
point = self.points.pop()
self.points.add(point)
x_max = point.x
y_max = point.y
x_min = x_max
y_min = y_max
for p in self.points:
if p.x > x_max: x_max = p.x
if p.y > y_max: y_max = p.y
if p.x < x_min: x_min = p.x
if p.y < y_min: y_min = p.y
x_dif = x_max-x_min
y_dif = y_max-y_min
return [x_max,y_max,x_min,y_min, x_dif +1,y_dif+1]
class GarageManager:
def __init__(self, garages:set, capacities:dict ={}):
self.garages:set[Garage] = garages
# To delete
self.capacities = capacities
self.garageArrays = []
self.currentFillLevel = capacities.copy()
# initialize capacities
for x in self.currentFillLevel.keys():
self.currentFillLevel[x]=0
def is_full(self, garage:Point):
garage_found = False
current_garage:Garage
for g in self.garages:
if g.x == garage.x and g.y == garage.y:
current_garage = g
garage_found = True
break
if not garage_found:
raise RuntimeError(" garage not found in is Full check")
return current_garage.max_capacity <= len(current_garage.cars_parked)
def getCurrentCapacity(self, garage:Point):
"""DEPRECATED"""
raise DeprecationWarning()
return self.currentFillLevel.get(garage,-99)
def getMaxCapacity(self, garage:Point):
raise DeprecationWarning()
return self.capacities.get(garage,-99)
def addToCapacity(self,garage:Point,amount):
raise DeprecationWarning()
self.currentFillLevel[garage] = self.getCurrentCapacity(garage) + amount
class frameGenerator():
def __init__(self, space:MetricSpace, garages:GarageManager):
self.space = space
self.garages:GarageManager = garages
self.garagePoints = []
for g in garages.garages:
self.garagePoints.append(g.get_location())
self.car_exists :bool = False
self.car:Point = None
self.space_limits = space.get_max_min_values()
"[ x_max, y_max, x_min, y_min, x_dif, y_dif]"
self.frame_width = (self.space_limits[4]*34)-2 # plot +2 pixel for road -2 for end
self.frame_height = (self.space_limits[5]*34)-2 # plot +2 pixel for road -2 for end
self.time = 0
self.frameNum = 0
def spawnCar(self,point:Point):
if(not self.car_exists):
self.frameNum = 0
self.time += 1
self.car = point
self.car_exists= True
self.renderFrame()
else:
print("ERROR: double cars!!!!")
raise IndexError
def add_transition(self, point_B:Point):
if(self.car_exists):
x0,y0 =self._point_to_pixel_center(self.car)
x1,y1 =self._point_to_pixel_center(point_B)
rend_task = RenderTask(RenderTaskType.LINE, "transition",[x0,y0,x1,y1, (255,100,100,200)])
RenderTaskStack.add_single_frame_render(RenderTaskFrame( [rend_task]))
self.renderFrame()
self.car = point_B
self.renderFrame()
self.car = None
self.car_exists= False
else:
print("ERROR: no cars was driven somewhere!!!!")
raise IndexError
def _point_to_pixel(self, point:Point)->tuple:
x = point.x-self.space_limits[2]#xmin
y = point.y-self.space_limits[3]#ymin
pix_x = x*34
pix_y = y*34
return (pix_x,pix_y)
@staticmethod
def point_to_pixel_center(space, point: Point) -> tuple:
space_limits = space.get_max_min_values()
x = point.x - space_limits[2] # xmin
y = point.y - space_limits[3] # ymin
pix_x = x * 34 + 16
pix_y = y * 34 + 16
return (pix_x, pix_y)
def _point_to_pixel_center(self, point:Point)->tuple:
x = point.x-self.space_limits[2]#xmin
y = point.y-self.space_limits[3]#ymin
pix_x = x*34 +16
pix_y = y*34 +16
return (pix_x,pix_y)
def _insert_Image(self, frame , pix_x,pix_y, image:Image):
img:Image.core.PixelAccess = image.load()
fme:Image.core.PixelAccess = frame.load()
width, height = image.size
for x in range(width):
for y in range(height):
if img[x,y] != (0,0,0,0):
fme[pix_x+x,pix_y+y] = img[x,y]
def renderFrame(self, drawLine = False, LineColor = (200,0,0,200), endPoint:Point = None ):
frame = Image.new("RGBA",(self.frame_width,self.frame_height),(100,100,100,255))
for p in self.space.points:
x,y = self._point_to_pixel(p)
img = PLOT_EMPTY
if((self.car_exists) and (p.get_location() == self.car.get_location()) and (p.get_location() in self.garagePoints)):
img = PLOT_GARAGE_CAR
elif(self.car_exists and p.get_location() == self.car.get_location()):
img = PLOT_CAR
elif(p.get_location() in self.garagePoints):
if self.garages.is_full(p):
img = full_garage_sprite
else:
img = PLOT_GARAGE
self._insert_Image(frame, x, y,img)
# render temp and permanent
static_overlay = Image.new("RGBA", (self.frame_width, self.frame_height), (0, 0, 0, 0))
for ta in RenderTaskStack.get_permanents():
if ta.type == RenderTaskType.LINE:
car_x, car_y = ta.data[0], ta.data[1]
ep_x, ep_y = ta.data[2], ta.data[3]
Linedrawer.draw_line_between_points(static_overlay, car_x, car_y, ep_x, ep_y, ta.data[4])
for ta in RenderTaskStack.get_temps():
if ta.type == RenderTaskType.LINE:
car_x, car_y = ta.data[0], ta.data[1]
ep_x, ep_y = ta.data[2], ta.data[3]
Linedrawer.draw_line_between_points(static_overlay, car_x, car_y, ep_x, ep_y, ta.data[4])
frame = Image.alpha_composite(frame, static_overlay)
# _Tasks:List[RenderTask] = []
# _TempStack:List[RenderTask] = []
# _SingleFrameRenderTaskList: List[RenderTaskFrame] = []
firstInteration:bool = True
frame_src = frame.copy()
while (firstInteration or RenderTaskStack.has_frame()):
frame = frame_src.copy()
passingOverlay = Image.new("RGBA", (self.frame_width, self.frame_height), (0, 0, 0, 0))
if RenderTaskStack.has_frame():
framedata:RenderTaskFrame = RenderTaskStack.pop_single_frame_render()
# process task per frame
for ta in framedata.tasks:
if ta.type == RenderTaskType.LINE:
car_x,car_y = ta.data[0],ta.data[1]
ep_x,ep_y = ta.data[2],ta.data[3]
Linedrawer.draw_line_between_points(passingOverlay,car_x,car_y,ep_x,ep_y, ta.data[4])
# handle migration
if framedata.become_temp:
RenderTaskStack.add_temps(framedata.tasks)
if framedata.become_permanent:
RenderTaskStack.add_permanents(framedata.tasks)
#add overlay
frame = Image.alpha_composite(frame,passingOverlay)
# save
frame.save(OUTPUT_DIR +f"frame-t{self.time:03d}-f{self.frameNum:02d}.png",format="PNG")
self.frameNum += 1
firstInteration = False
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from math import ceil
from PIL.ImageChops import offset
if "clip005.avi".endswith(".png"):
raise RuntimeError;
import math
from algorithms import *
from classes import *
import os
import cv2
import random
import numpy as np
FRAME_MULTIPLIER_VIDEO = 10
def renderTomp4(removeImageSource = True):
img_list_unfiltered = os.listdir(OUTPUT_DIR)
img_list =[]
for x in img_list_unfiltered:
if (""+x).endswith(".png"):
img_list.append(x)
# for x in img_list:
# if not x.endswith(".png"):
# print("removed: "+x)
# img_list.remove(x)
# else:
# print("keept: "+x)
#
# print(img_list)
#
img_list.sort()
img_array = []
size = (100,100)
frameindex = 0
for filename in img_list:
frameindex += 1
img = cv2.imread(OUTPUT_DIR + filename)
if(img is None):
print("loadingError: "+filename)
return
height, width, layers = img.shape
size = (width, height)
img_array+=[img]*FRAME_MULTIPLIER_VIDEO
clipIndex = 0
while( os.path.exists(OUTPUT_DIR+f"clip{clipIndex:03d}.avi")):
clipIndex +=1
out = cv2.VideoWriter(OUTPUT_DIR+f"clip{clipIndex:03d}.avi", cv2.VideoWriter_fourcc(*'DIVX'), 15, size)
for i in range(len(img_array)):
out.write(img_array[i])
out.release()
if not removeImageSource: return
for x in img_list:
os.remove(OUTPUT_DIR + x)
def createRandomSubspace(points:set,size):
pointslist = list(points)
random.shuffle(pointslist)
return set(pointslist[:size])
def createRandomsListSequence(points:set):#, garages:set
pointslist = list(points)*5
if len(pointslist) < 50:
pointslist = pointslist * int(ceil(50/len(pointslist))+1)
random.shuffle(pointslist)
cars = pointslist[:50]
#gar = list(garages)
#garageOrder =[]
#for x in range(len(cars)):
# random.shuffle(gar)
# garageOrder.append(gar[0])
return cars #(cars,garageOrder)
def main():
# seeded randomness
random.seed(0)
space = MetricSpace.getPopulatedSpace(10,10)
ammountToKeep = random.randint(20,95)
points = createRandomSubspace(space.points,ammountToKeep)
func = space.distancefunction
space = MetricSpace(points,func)
# generate garages
garagesCount = random.randint(3, 8)
garages_locations = createRandomSubspace(points, garagesCount)
capactiyPerGarage = math.ceil(50.0/garagesCount)
#create Garage capacity
garages: List[Garage] = []
for x in garages_locations:
garages.append(Garage(x,capactiyPerGarage))
gMngr = GarageManager(garages)
# initiate solving Algorithm
algo : SolvingAlgorithm = SolvingAlgorithm(space,gMngr)
algo : SolvingAlgorithm = AlgorithmA(space,gMngr)
# sequence = createRandomsListSequence(points.difference(garages),garages) squence without garages
#sequence = createRandomsListSequence(points)
sequence = createRandomsListSequence(garages) # For algo A
fmg = frameGenerator(space,gMngr)
fmg.renderFrame()
for car in sequence:
fmg.spawnCar(car)
g = algo.getGarageForCar(car)
fmg.add_transition(g)
renderTomp4()
print("Traveled: "+str(algo.amountTraveled))
main()
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